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    <loc>https://samuelfarmer.com/bbc-studios</loc>
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    <lastmod>2018-05-09</lastmod>
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      <image:title>Dancing with the Stars: Keep Dancing</image:title>
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    <loc>https://samuelfarmer.com/work</loc>
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    <lastmod>2019-10-16</lastmod>
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      <image:title>Work - AI-Assisted Trading Platform</image:title>
      <image:caption>Peak6 Investments Design Director 2019 Led a team of 5 to re-imagine the workflow of an AI-assisted options trader. Collaborated with traders to deeply understand their current and future needs. Doubled trader productivity through gamification, AI, and UX design solutions.</image:caption>
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      <image:title>Work - Cred.fm</image:title>
      <image:caption>Game Design Consultant 2011 Prototyped and designed in-game economy and social gameplay mechanics. Designed and implemented all in-game User Interface with Photoshop CS5 and Flash CS5. Coordinated with teams at all levels of development using Jira with Greenhopper.</image:caption>
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      <image:title>Work - Semi-Automatic</image:title>
      <image:caption>Co-Creator 2010-2011 Co-created innovative, cooperative multiplayer iPad game on a two-man team.</image:caption>
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      <image:title>Work - Paper Cakes</image:title>
      <image:caption>Wacom Game Design Consultant 2009-2010 Designed initial concept and levels for Independant Games Festival showcase winning game.</image:caption>
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      <image:title>Work - Blink</image:title>
      <image:caption>Design Director 2011-2012 Led a team of designers to create a AAA cinematic 3rd person stealth-action game. Storyboarded, grayboxed, and scripted all levels. Performed weekly usability tests with new players--researched player behavior / improved UX. Defined look and brand with dramatic in-engine lighting and architecture.</image:caption>
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      <image:title>Work - Hungry Hungry UFOs!</image:title>
      <image:caption>Co-Creator 2011 Led 3-man team to create a 3rd person multi-player stereoscopic 3D mobile game for Android. Won first place at Indiecade Mobile 3D Game Jam.</image:caption>
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      <image:title>Work - Last Life</image:title>
      <image:caption>Creator &amp; Design Director 2013-2018 Kickstarted original concept with Double Fine Presents. Co-wrote interactive script. Produced original art, design &amp; code. (UE4) Directed team of 19 external animators, architects, musicians, and voice actors. Playtested gameplay &amp; story for accessibility and emotional impact.</image:caption>
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      <image:title>Work - Yumby Words</image:title>
      <image:caption>Playgearz Design Director 2012 Designed original mobile social word game in under 48 hours. (Unity) Led a team of 3 to finish game in 6 months and release on Android and iOS.</image:caption>
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      <image:title>Work - Slamdoku</image:title>
      <image:caption>Creator 2018-Present Designed a creative re-imagining of Sudoku as a competitive local multiplayer fighting game. Releasing soon on consoles and PC.</image:caption>
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      <image:title>Work - SUPERLIMINAL</image:title>
      <image:caption>Pillow Castle Games Design Direction Consultant 2017-2018 Consulted on a pre-production version of the game. Led art and production and helped out in other disciplines during this pre-production phase. (Unity)</image:caption>
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      <image:title>Work - Dancing with the Stars: Keep Dancing</image:title>
      <image:caption>BBC Worldwide Lead Game Designer 2012-2013 Collaborated with external developers to design free-to-play social games for top BBC brands. Illustrated game mechanics and proposed features through visual design documents. Tripled player retention and monetization by balancing scoring systems &amp; in-game economies.</image:caption>
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      <image:title>Work - Rain</image:title>
      <image:caption>Project Lead 2010 Led a team of four to create an immersive physics-based platformer in two weeks.</image:caption>
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      <image:title>Work - Fancy Flea</image:title>
      <image:caption>Pearson Game Design Consultant 2012-2013 Created 4 games in 6 months for Pearson’s cross-platform web portal. (HTML5) Coordinated with top educators to set educational &amp; player engagement goals. Provided 6 month rapid turn around to meet client deadlines.</image:caption>
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      <image:title>Work - Spectre</image:title>
      <image:caption>Game Designer 2008-2010 Designed Independant Games Festival showcase winning game with six graduate students.</image:caption>
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      <image:title>Work - Roboblitz</image:title>
      <image:caption>Naked Sky Entertainment Game Design Intern 2007 Designed five multiplayer deathmatch levels using Unreal Editor 3.</image:caption>
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    <loc>https://samuelfarmer.com/work-1</loc>
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    <lastmod>2018-05-10</lastmod>
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    <loc>https://samuelfarmer.com/commissioned</loc>
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    <lastmod>2018-05-10</lastmod>
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    <lastmod>2025-07-08</lastmod>
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      <image:title>Sam Farmer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Sam Farmer</image:title>
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      <image:title>Sam Farmer</image:title>
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      <image:title>Sam Farmer</image:title>
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      <image:title>Sam Farmer</image:title>
      <image:caption>Sam Farmer is a design director with over a decade’s experience crafting digital experiences. Born in Los Angeles and educated in game design at USC, Sam is currently happily consulting in Chicago on creative projects both large and small.</image:caption>
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    <lastmod>2023-07-06</lastmod>
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      <image:title>Home (Copy)</image:title>
      <image:caption>Sam Farmer is a design director with over a decade’s experience crafting digital experiences. Born in Los Angeles and educated in game design at USC, Sam is currently happily consulting in Chicago on creative projects both large and small.</image:caption>
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      <image:title>Home (Copy) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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