// Game Designer & Director
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Projects

COMPLETE PROJECT LIST


Last Life

Creator & Art Director
2013-Present


Kickstarted original concept with Double Fine Presents. Co-wrote interactive script.  Produced original art, design & code. (UE4)  Directed team of 19 external animators, architects, musicians, and voice actors.  Playtested gameplay & story for accessibility and emotional impact.

 

Museum of Simulation Technology

Game Design Consultant, Producer, & Art Director
2017-2018


Created overall vision for expanding a 1 hour vertical slice into a full 5 hour game.  Directed team of 6 multi-disciplinary indies to implement iterative monthly builds.  Led art, design, writing, and production teams by example.  (Unity)

 

Dancing with the Stars: Keep Dancing

Lead Game Designer
2012-2013


Collaborated with external developers to design free-to-play social games for top BBC brands.  Illustrated game mechanics and proposed features through visual design documents.  Tripled player retention and monetization by balancing scoring systems & in-game economies.

Educational Prototypes

Game Design Consultant
2012-2013


Created 4 games in 6 months for Pearson’s cross-platform web portal. (HTML5)  Coordinated with top educators to set educational & player engagement goals.  Provided 6 month rapid turn around to meet client deadlines.



2012
Graduated USC Games
B.A. Interactive Entertainment

 


Blink

Co-Creator
2011-2012


Led a team of designers to create a AAA cinematic 3rd person stealth-action game.  Storyboarded, grayboxed, and scripted all levels.  Performed weekly usability tests with new players--researched player behavior / improved UX.  Defined look and brand with dramatic in-engine lighting and architecture.

 

Yumby Words

Creator
2012


Designed original mobile social word game in under 48 hours. (Unity)  Led a team of 3 to finish game in 6 months and release on Android and iOS.

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Hungry Hungry UFOs!

Co-Creator
2011


Led 3-man team to create a 3rd person multi-player stereoscopic 3D mobile game for Android.  Won first place at Indiecade Mobile 3D Game Jam.

Semi-Automatic

Co-Creator
2010-2011


Co-created innovative, cooperative multiplayer iPad game on a two-man team.

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Cred.fm

Game Designer
2011


Prototyped and designed in-game economy and social gameplay mechanics.  Designed and implemented all in-game User Interface with Photoshop CS5 and Flash CS5.  Coordinated with teams at all levels of development using Jira with Greenhopper.

Paper Cakes

Game Designer
2009-2010


Designed initial concept and levels for Independant Games Festival showcase winning game.

Rain

Project Lead
2010


Led a team of four to create an immersive physics-based platformer in two weeks.

Spectre

Game Designer
2008-2010


Designed Independant Games Festival showcase winning game with six graduate students.

Roboblitz

Game Design Intern
2007

Designed five multiplayer deathmatch levels using Unreal Editor 3.