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Projects

 

PROJECT History

Slamdoku

Creator
2018-Present

Designed a creative re-imagining of Sudoku as a competitive local multiplayer fighting game. Releasing soon on consoles and PC.

AI-Assisted Trading Platform

Peak6 Investments
Design Director
2019

Led a team of 5 to re-imagine the workflow of an AI-assisted options trader. Collaborated with traders to deeply understand their current and future needs. Doubled trader productivity through gamification, AI, and UX design solutions.

SUPERLIMINAL

Pillow Castle Games
Design Direction Consultant
2017-2018

Consulted on a pre-production version of the game. Led art and production and helped out in other disciplines during this pre-production phase. (Unity)

Last Life

Creator & Design Director
2013-2018

Kickstarted original concept with Double Fine Presents. Co-wrote interactive script. Produced original art, design & code. (UE4) Directed team of 19 external animators, architects, musicians, and voice actors. Playtested gameplay & story for accessibility and emotional impact.

Dancing with the Stars: Keep Dancing

BBC Worldwide
Lead Game Designer
2012-2013

Collaborated with external developers to design free-to-play social games for top BBC brands. Illustrated game mechanics and proposed features through visual design documents. Tripled player retention and monetization by balancing scoring systems & in-game economies.

Fancy Flea

Pearson
Game Design Consultant
2012-2013

Created 4 games in 6 months for Pearson’s cross-platform web portal. (HTML5) Coordinated with top educators to set educational & player engagement goals. Provided 6 month rapid turn around to meet client deadlines.

Yumby Words

Playgearz
Design Director
2012

Designed original mobile social word game in under 48 hours. (Unity) Led a team of 3 to finish game in 6 months and release on Android and iOS.

 

Student Projects

Blink

Design Director
2011-2012

Led a team of designers to create a AAA cinematic 3rd person stealth-action game. Storyboarded, grayboxed, and scripted all levels. Performed weekly usability tests with new players--researched player behavior / improved UX. Defined look and brand with dramatic in-engine lighting and architecture.

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Hungry Hungry UFOs!

Co-Creator
2011

Led 3-man team to create a 3rd person multi-player stereoscopic 3D mobile game for Android. Won first place at Indiecade Mobile 3D Game Jam.

Semi-Automatic

Co-Creator
2010-2011

Co-created innovative, cooperative multiplayer iPad game on a two-man team.

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Cred.fm

Game Design Consultant
2011

Prototyped and designed in-game economy and social gameplay mechanics. Designed and implemented all in-game User Interface with Photoshop CS5 and Flash CS5. Coordinated with teams at all levels of development using Jira with Greenhopper.

Paper Cakes

Wacom
Game Design Consultant
2009-2010

Designed initial concept and levels for Independant Games Festival showcase winning game.

Rain

Project Lead
2010

Led a team of four to create an immersive physics-based platformer in two weeks.

Spectre

Game Designer
2008-2010

Designed Independant Games Festival showcase winning game with six graduate students.

Roboblitz

Naked Sky Entertainment
Game Design Intern
2007
Designed five multiplayer deathmatch levels using Unreal Editor 3.

 

Contact Sam to request a PDF portfolio with design samples & case studies.